— confidential —
A card game for people who've survived corporate bullshit.





The exact number that would get cut in a "minor restructure."
Shorter than a "quick check-in" with your manager. Barely.
Old enough to have experienced corporate trauma.
Learn it in 4 minutes. Play it for 4 hours.
Cambio-based mechanics. Corporate-grade betrayal.
You're an employee at a dysfunctional company.
To start, you're dealt four cards, face-down, in a 2×2 grid. That's your file, and every card in it is dirt on you. Peek at two of them once, then it's game on. When the cuts come, every file gets opened.
Some people at this table are getting fired. Make sure it's your friends. Plant your dirt on them and survive. Friendships are a small price for job security.
Lowest score keeps their job
Swap it into your file and discard a high card to drive your score down.
Discard it to fire its power instead: peek at a rival's file, swap a card, and worse.



Swap it into your file and discard a high card to drive your score down.
Discard it to fire its power instead: peek at a rival's file, swap a card, and worse.
Powers let you spy, swap, and sabotage.



Every discarded card is an opportunity, whoever's turn it is. Got a match in your file? Slap it on top and it's gone for good. Spot a match in a rival's file? Slap theirs, then dump one of yours on them. Slap wrong and you draw a penalty card. Fastest hand wins. Friendships don't.
When you think you're clean, call it. Everyone reveals. Lowest score wins.
Guess wrong and you eat +25 penalty points. Worst score at the table, almost always. A tie counts as wrong, too.
It's part skill, part nerve, part watching your friends go down. Mostly that last part.
"Ruined three friendships."
"Too realistic."
"Felt physically attacked."
"She flipped the table. Literally."
The people who missed it will ask how you got it.